Zac Vincent

cosmic commute (space mykee officer)

2021 | Roles: 3D Art, Environment/Level Design, Audio and Lighting

Explore an intergalactic train and befriend inspect dozens of quirky aliens on their morning commute. In this galaxy, fare evading is serious business – Can you bring these despicably petty criminals to task?

Cosmic Commute is a surreal space comedy set in a world stranger than fiction: the public transport system. Playing as everyone’s least favourite discount cop – a ticket inspector – discover that even unfathomable creatures have relatable problems.

Based on the Melbourne commuting experience.

Key Responsibilities and Accomplishments:

  • Created 3D assets for the chairs, poles and handles, as well as a majority of the assets found in the murder mystery cart.
  • Sourced schematics, videos and images of the X’Trapolis 100 train so that we could recreate it accurately.
  • Managed level/environment design, asset assembly, audio implementation, post-processing and lighting as the main person working inside Unity.
  • To more accurately portray the various stickers and graffiti found on Melbourne trains, I invested time in learning about decals and texture atlases, which elevated the authenticity of the space.

Additional Development Media:

Reference images for train dimensions and layout, as well as graffiti.

Reference images for murder mystery cart.

Created a decal atlas and worked with our 2D artist to produce mock versions of PTV stickers.

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