cosmic commute (space mykee officer)
2021 | Roles: 3D Art, Environment/Level Design, Audio and Lighting
Explore an intergalactic train and befriend inspect dozens of quirky aliens on their morning commute. In this galaxy, fare evading is serious business – Can you bring these despicably petty criminals to task?
Cosmic Commute is a surreal space comedy set in a world stranger than fiction: the public transport system. Playing as everyone’s least favourite discount cop – a ticket inspector – discover that even unfathomable creatures have relatable problems.
Based on the Melbourne commuting experience.
Key Responsibilities and Accomplishments:
- Created 3D assets for the chairs, poles and handles, as well as a majority of the assets found in the murder mystery cart.
- Sourced schematics, videos and images of the X’Trapolis 100 train so that we could recreate it accurately.
- Managed level/environment design, asset assembly, audio implementation, post-processing and lighting as the main person working inside Unity.
- To more accurately portray the various stickers and graffiti found on Melbourne trains, I invested time in learning about decals and texture atlases, which elevated the authenticity of the space.














